Class Contracts
Introduction
Class contracts provide an additional means of testing code before putting it into production and also help to document the code. This RemObjects Oxygene language page and a blog give good explanations of class contracts as used in Oxygene. Necessary preconditions for a method follow the keyword require, and an ensure clause indicates postconditions that the method guarantees. (The old keyword conveniently accesses the value of a variable before it is changed by a method). Class invariants are required conditions that are checked after methods.
Precise error messages result when stated conditions are not met. In the debug version of the program below, this is the informative error message:

Error message
When you select the compilation option 'Release' instead of 'Debug', the contracts do not appear in the executable and the error message therefore does not appear. You can experiment with the Main method to test other error messages.
We tried the code of the class contracts demo for Oxygene for .Net, but could not obtain the array of the generic type T at runtime in Oxygene for Java. We modified the stack code to use an ArrayList instead of an array and wrote several versions of a Main method to test the error messages.
Code of ClassContractDemo.pas
namespace class_contract_demo; interface uses java.util; type ConsoleApp = class public class method Main(args: array of String); end; implementation class method ConsoleApp.Main(args: array of String); var ColourStack : Stack<String>; CurrentColour : String; begin ColourStack := new Stack<String>(3); writeLn('Creating stack with capacity 3'); ColourStack.PutItem('Red'); writeLn('Pushing Red'); ColourStack.PutItem('Orange'); writeLn('Pushing Orange'); ColourStack.PutItem('Yellow'); writeLn('Pushing Yellow'); CurrentColour := ColourStack.GetItem; writeLn('Top of stack:'); writeLn(CurrentColour); writeLn('Press any key to attempt to add Green to a full stack.'); System.in.read; ColourStack.PutItem('Green'); System.in.read; end; end.
Code of uStack.pas
namespace class_contract_demo; interface uses java.util; type // An implementation of a generic stack. Based on the example in // ch. 11 of Bertrand Meyer's "Object Oriented Software Construction" 2nd Ed // but using an ArrayList instead of an array. Stack<T> = public class private fCount: Integer; fCapacity: Integer; representation: ArrayList<T>; method GetIsEmpty: Boolean; method GetIsFull: Boolean; method GetItem: T; public constructor(capacity: Integer); method PutItem(newItem: T); method RemoveItem; property Count: Integer read fCount; property Item: T read GetItem; property IsEmpty: Boolean read GetIsEmpty; property IsFull: Boolean read GetIsFull; public invariants fCount >= 0; fCount <= fCapacity; IsEmpty = (fCount = 0); (fCount > 0) implies (representation[fCount - 1].equals(Item)); end; implementation constructor Stack<T>(capacity: Integer); require capacity >= 0; begin fCount := 0; fCapacity := capacity; representation := new ArrayList<T>; ensure fCapacity = capacity; assigned(representation); IsEmpty; end; method Stack<T>.GetIsFull: Boolean; begin result := (fCount = fCapacity); ensure // The imperative and the applicative result = (fCount = fCapacity); end; method Stack<T>.GetIsEmpty: Boolean; begin result := (fCount = 0); ensure result = (fCount = 0); end; method Stack<T>.GetItem: T; require not IsEmpty; begin result := representation[fCount - 1]; end; method Stack<T>.PutItem(newItem: T); require not IsFull; begin inc(fCount); representation.add(newItem); ensure not IsEmpty; Item.equals(newItem); fCount = old fCount + 1; end; method Stack<T>.RemoveItem; require not IsEmpty; begin representation.remove(Count); dec(fCount); ensure fCount = old fCount - 1; end; end.