Game Constants Unit

unit GameConstantsUnit;

interface

const
  ShotPrecision  = 0.07;
  ShotMaxPower   = 1000;
  ShotMinPower   = 10;
  Gravity        = 0.6 * ShotPrecision;

  LandSmoothing  = 50;
  LandVariation  = 60;
  LandHighest    = 500;
  LandLowest     = 1;

  TankPlaceGap    = 3;
  TankMinDistance = 50;

implementation

end.
Programming - a skill for life!

Part 4 of republished guest tutorial by Jason McMillen